Vectors II:
More about vectors. The whole idea is this: Since any vector can be represented by any other combination of vectors that starts and ends where the initial one does, we can replace any vector by "orthogonal" vectors along the x-, y-, and z-axes. While this gives us more vectors, they are orthogonal and so can be treated independently. In fact, this approach is so useful that we try to always write vectors this way. (Remembering that if we should ever need to write them as an arrow at some angle we can use the Pythagorean theorem and definition of the tangent of an angle to do this). To help implement this approach we invent "unit vectors", one for each coordinate axis. As the name implies, a unit vector has length 1 and points along the x-, y- or z-axes. Here's an example: